[tortured metaphor]

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    • #art
  • 3 months ago
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    • #art
  • 3 months ago
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The Cellar
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The Cellar

    • #map
    • #cellar
    • #lucas
    • #art
    • #illustration
  • 3 months ago
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Full Circle

Liverpool’s historic Pier Head (above) was supposedly the inspiration for The Bund waterfront area in Shanghai(below).

Now, Shanghai’s Pudong waterfront district (above) has become the inspiration for the controversial Liverpool Waters development (below).

Full circle?

    • #globalisation
    • #china
    • #liverpool
    • #shanghai
  • 4 months ago
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So it was that, in November 2012, I finally decided to sit down and get it written.

The story was untitled — or rather, over-entitled — but, in time, I took to calling it “THE MATTER OF LUCAS”. As in: “I need to deal with…”. As in: “that brings me to…”. As in… “it doesn’t” (matter).

Now that November is no more, and fifty thousand words have been extracted like bad teeth, I find myself in a place I’ve not been before. In fact, at times, I wonder if the gas ever really wore off.

But it’s not over yet. There’s still work to be done (isn’t there always?). Pointing and sealing. Closing and finishing. Please bear with us during these essential maintenance works.

“I’ll finish this, or it’ll finish me.”

In the meantime, I will keep this blog updated with progress reports for those interested in how things are coming along. I might even post the occasional sneak peek (see above).

So thanks to everyone who’s shown an interest. I’ll never be able to repay you for your faith and your kindness, but I hope that, when it’s done, you get as much out of it as I have.

TM
Pop-upView Separately

So it was that, in November 2012, I finally decided to sit down and get it written.

The story was untitled — or rather, over-entitled — but, in time, I took to calling it “THE MATTER OF LUCAS”. As in: “I need to deal with…”. As in: “that brings me to…”. As in… “it doesn’t” (matter).

Now that November is no more, and fifty thousand words have been extracted like bad teeth, I find myself in a place I’ve not been before. In fact, at times, I wonder if the gas ever really wore off.

But it’s not over yet. There’s still work to be done (isn’t there always?). Pointing and sealing. Closing and finishing. Please bear with us during these essential maintenance works.

“I’ll finish this, or it’ll finish me.”

In the meantime, I will keep this blog updated with progress reports for those interested in how things are coming along. I might even post the occasional sneak peek (see above).

So thanks to everyone who’s shown an interest. I’ll never be able to repay you for your faith and your kindness, but I hope that, when it’s done, you get as much out of it as I have.

TM

    • #lucas
  • 5 months ago
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... with liberty and justice for all ...

You couldn’t ask for a more obvious demonstration of double standards than this. For perspective, the $1.9bn fine is about 6 weeks’ profit (not revenue: profit) for HSBC.

Sickening.

    • #hypocrisy
    • #justice
    • #banking
    • #capitalism
  • 5 months ago
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Guitar by Aus Dyer

Hat tip to Boards of Canada
Youtube

    • #video
    • #music
    • #stratos
    • #felixbaumgartner
  • 7 months ago
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Every Dog Has His Day

An exhaustive collection of dog-related metaphors and idioms.

[via]

    • #dogs
    • #canine
    • #idiom
    • #metaphor
  • 8 months ago
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Game review: “Outside”

One of my all-time favourite MetaFilter comments, by aeschenkarnos.

Traditionally Outside receives extremely high ratings by those who like to see others play it, and these people are in many cases comfortably ensconced Inside themselves. Outside was released many years ago, it was in fact the first massively multiplayer game, and yet it has always managed to avoid the double-edged Retro tag. In its favor, continual user updates have kept Outside current; there are always new things to see and do Outside. Participants are permitted, to some extent, to modify their own areas of Outside, which is a large part of the fun of the game. However it seems that in the end one is modifying Outside largely for the sake of it, and having done it, there is a distinct feeling of “now what?”

In terms of the traditional target age content metrics, Outside is remarkably high in sex, violence and challenges to traditional values, despite the strong child-focussed marketing it receives. Many would go so far as to say that for a child to develop the ability to cope with Outside is essential, as long as the harm incurred is not too debilitating. Children injured playing Outside are usually comforted by parents, and soon encouraged to go Outside again; this leads to the conclusion that somehow Outside has escaped any and all of the usual moralizing that surrounds the videogaming industry. One might say that Outside gets a free pass from the Jack Thompsons of this world.

That aside, how does Outside actually rate? The physics system is note-perfect (often at the expense of playability), the graphics are beyond comparison, the rendering of objects is absolutely beautiful at any distance, and the player’s ability to interact with objects is really limited only by other players’ tolerance. The real fundamental problem with the game is that there is nothing to do.

In terms of game play the game sets few, if any, goals: the major one is merely “survive”. What goals a player sets, are often astonishingly tedious to actually achieve, and power-ups and gear upgrades, let alone extra weapons, are few and far between. Some players choose accumulation of money, one of the many point systems in the game, as a goal, but distribution of this is often randomized and it can be hard to tell what activities will lead to gaining points in advance, and what the risks will be.

Other players choose to focus on accumulation of personal abilities, the variety of which greatly exceeds the capacity of any individual to accumulate; again, the game requires players to engage in years of grinding to achieve any notable standard with a skill or ability. Players are issued abilities and characteristics largely at random, and it is entirely possible for a player to be nerfed beyond any reasonable expectation of being able to play the game, or to be buffed to the point where anything he or she does is markedly easier. Unfortunately over time, player abilities tend to degrade, unless significant effort is made to keep skills up. This reviewer cannot emphasise this enough: Outside requires a huge time investment to build up player abilities, exceeding any other massively multiplayer game on the market by some three orders of magnitude.

Players are encouraged to focus on social interaction, which can be engaged in in a variety of ways. In fact it’s extraordinarily difficult to solo anything whatsoever in Outside, apart from basic skill and knowledge accumulation quests. One of the major forms of social interaction in the game is based largely around the addition of new players to Outside, and is both complex and, in comparison to the storyline-driven romance quests of, say, Baldur’s Gate or Mass Effect, they are immensely difficult. Dedicated players of Outside, however, report that the romance quests are among the most rewarding the game has to offer.

The game world is immense, perhaps unfeasibly so. The sheer amount of resources that went into development of the Outside environment is staggering to consider. Outside is a world of tremendous size, containing examples of every known real-world terrain type and inhabited by every known real-world animal. On the other hand it is somewhat lacking in the traditionally expected, more interesting, zones where the developers would be given the opportunity to show off their skills in varying the physics and graphics of the game. There are, for instance, no zones where gravity varies to any significant degree.

The respawn rate of objects and players is ridiculously slow. A dead player can expect to wait for years to respawn, and will be set back to zero assets and a tiny, nearly helpless form. Death is hardcore, and resurrection all but impossible. Outside is not a game for the QQers out there!

In terms of the social environment, almost anything goes. Outside has a vast network of guilds, many of its players are active participants in designing the game’s social environment, and almost any player will be able to find company to undertake their desired group quests. On the other hand, gold-buying is rife, the outskirts of virtually every city zone in the game are completely overrun by farmers, and the developers have so far proven themselves reluctant to answer petitions, intervene in inter-player disputes, or nerf broken skills and abilities. Indeed this reviewer will go so far as to say that the developers are absent from the game entirely, and have left it to its own devices. Fortunately, server uptime has been 100% from day 1, despite there being only one server for literally billions of players.

On the whole, Outside is overrated, and many gamers will find themselves forced by friends and family to play it against their will, but it still deserves a high rating. I give it 7/10, and look forward to improvements in future patches.

posted by aeschenkarnos at 12:19 AM on March 31, 2008 [779 favorites -] [!]
    • #gaming
    • #metaphor
    • #analogy
    • #life
  • 8 months ago
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On Torture

It’s impossible for words to describe what is necessary to those who do not know what horror means. Horror! Horror has a face, and you must make a friend of horror. Horror and moral terror are your friends. If they are not, then they are enemies to be feared. They are truly enemies. And then I realized, like I was shot! Like I was shot with a diamond … a diamond bullet right through my forehead. And I thought: My God, the genius of that! The genius! The will to do that! Perfect, genuine, complete, crystalline, pure. And then I realized they were stronger than we, because they could stand that these were not monsters. These were men, trained cadres — these men who fought with their hearts, who had families, who had children, who were filled with love — but they had the strength, the strength to do that. If I had ten divisions of those men, then our troubles here would be over very quickly. You have to have men who are moral and at the same time who are able to utilize their primordial instincts to kill without feeling, without passion, without judgment. Without judgment! Because it’s judgment that defeats us.

— Colonel Kurtz

Torture, as a metaphor, works. The tortured metaphors to which this blog’s title refers are strained, pained, and twisted. The process of extracting meaning from life can be like that. Metaphorically.

But torture is real. It happened, and it continues to happen. In my mind, it represents the absolute lowest low that humanity is capable of. The act of intentionally inflicting agonising pain in your enemies — ostensibly to obtain “information” or “security”, but in reality for raw vengeance, or to “send a message” — sickens me, physically.

They argue that it has become a necessary evil, an indispensable tactic when fighting a brutal enemy who will stop at nothing. Our restraint makes us weak. In the words of Colonel Kurtz, our judgement defeats us.

Those responsible have certainly defeated judgement for their actions. Those who wail “war criminal” are largely laughed at or at least disdained. But Obama bears as much responsibility as Bush & co. As Gerald Ford said: “I know I will go to hell, because I pardoned Richard Nixon”.

Few had more scorn for Nixon than Hunter S Thompson. But in less than a generation, something far worse had emerged. Of Bush, Thompson said: “if [Nixon] were running for president this year against the evil Bush-Cheney gang, I would happily vote for him.” Then he killed himself.

Decisions such as these not only normalise bad behaviour: they institutionalise it. Obama has guaranteed that torture will not only continue, but proliferate. What began with terrorists ten years ago has already reached whistleblowers. “This is a time for reflection, not retribution,” Obama says. “We need to look forward as opposed to looking backwards”.

Well, I have been looking forward, and it’s not looking good. I disagree with Obama, and I disagree with Kurtz. Because it’s judgement that saves us.

[via]

See also: http://reckoningwithtorture.org/

    • #torture
    • #bush
    • #obama
    • #horror
    • #terror
  • 8 months ago
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